When you connect your gamepad with PC (before you enter the DosBox), in game's Player Input section there should appear more 2 options which zirkoni mentioned: Analog1 and Analog2. So, I have the same problem as amedeux mentioned, I can scroll down through Menu with joystick, but when game starts, nothing work with joystick. I know this topic is kind of old, but I'm writting this for anyone who has this problem and is curious how to solve this. Would DOSbox mapper play any role in this? I've checked it and it seems to have correctly remapped PPjoy sticks onto Dosbox ones. I remember I did solve this very issue about 6 years ago but I wasn't smart enough to note down the solution and now I'm trying to figure it out again. PPjoy emulation works fine in other games (I tried it in Lost Vikings) which leads me to believe this might be a Dyna Blaster specific issue. I reckon this might come from the fact that in game one could cheat and type in "hudsonsoft" to get infinite lives (or whatever) which might prompt the gameto take exclusive control of the keyboard and thus exclude PPjoy upon game engine start. Once in the main menu of Dyna Blaster the virtual joystick works correctly (I press any of the mapped keys and I can switch through menus correctly) but when I start either a single player or a multiplayer game keystrokes addressed to PPjoy don't seem to fall through anymore and I can only play with players that were set up with Keyboard 1 and Keyboard 2 as input. I am using PPjoy to emulate a joystick and I managed to map keystrokes to the virtual joystick (through PPJoyKey.exe). I'm running Dyna Blaster within Dosbox 0.74. At this time the game comes free of charge which is admirable considering its quality so be sure to show your support and appreciation by stopping by the Dynablaster Revenge website to congratulate them or help out in anyway you can.I'm having a problem that drives me nuts. You get the same amount of fun and destruction with a newer and better look. To conclude, Dynablaster Revenge is a great remake of the popular classic. It’s fun regardless if you play it against bots or friends, although the latter is encouraged. A remake that’s just to its originsĪs far as multiplayer mode goes, Dynablaster Revenge supports arenas with up to 10 players at a time and that guarantees total chaos. The soundtrack comes as a mixture of breakbeat, rock, electronic and modernized chiptunes that flawlessly blend with gameplay and make everything that much more dynamic. ![]() The same game, neatly packaged in a 3D shell and with a great soundtrackĭynablaster Revenge displays some pretty good looking graphics which will surely be appealing to the newer generation and will certainly be appreciated by the ones who have encountered its ancestor.Įnvironment/level design is really nice, the Bomberman clones are cute and deadly, and the explosions look good. The fun begins when players start to find each other in the maze and it’s either bomb or be bombed. Initially, the game feels a bit slow-paced because each player is placed isolated somewhere on the map and has to blast his or her way out first. If you haven’t played it before (shame on you), it all comes down to strategically placing bombs across the maze to blast your opponents to smithereens.Ĭontrols in Dynablaster Revenge are simple and intuitive and allow players to really focus on what they're doing. Just like in the original, Dynablaster Revenge doesn't come with a campaign mode, there’s only straightforward you vs bot(s) or human vs human(s) bombing. ![]() ![]() ![]() Cutting straight to the point, this is a recent re-take on the classic and wonderfully fun and ‘ancient’ Dynablaster game, one that’s impressively accurate.
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